IMAGE 2012
PROPOSED
TECHNICAL PAPERS
DISPLAY SYSTEMS I
Apache Block III Primary Flight Display Design Experiment
Ed Adams, Camber
A comparative evaluation of geometric distortion data
David Emig, FlightSafety [withdrawn]
The EGG - Edgeless Graphics Geometry for Immersive Environments
Gordon Harris, Christie
Per-Pixel Brightness Uniformity in Complex Multi-Projector Displays
Christopher Jaynes, Mersive Technologies
System Engineering of the Visual Display System for a High Speed Vessel Total Ship Training System
Eugene R. Miller, CSC Advanced Marine Center [withdrawn]
Solid state LED illumination for projection systems
Kjell Einar Olsen, projectiondesign (presentor: Hakon Andersen)
Real Image Dual Eye Point Displays
Ed Quinn, Lockheed Martin
In-situ Display Quality Quantification using Cameras
Dr. Ruigang Yang , University of Kentucky
DISPLAY SYSTEMS II
An Operationally Based Vision Assessment Simulator for Domes
John Archdeacon, NASA
System considerations in the design of head-mounted displays
Yuval Boger, Sensics
Using Projector Settings to Optimize System Performance in Training
Peter De Meerleer, Barco NV [withdrawn]
Optimizing the stability of multi-channel simulation systems with LED illuminated projection systems
Lutz Nehrhoff von Holderberg, Barco NV (presentor: Peter De Meerleer)
Finally, Glass Mirror Technology that is Reliable, Cost Effective & Versatile
Justin Knaplund, FlightSafety
Effect of Stereopsis, Collimation, and Head Coupling on Distance Estimates of Air Refueling Boom Operators
Charles J. Lloyd, Visual Performance
Changing Optical Requirements for Fold and Collimating Mirrors in Simulation
Monty MaGill, Displays & Optical Technologies [withdrawn]
Absolute Re-Alignment for Multi-Channel Display Solutions in Training
Steven Ooms, Barco NV
120 Hz - the New 60 for Flight Simulation?
Barbara Sweet, NASA Ames Research Center
ENVIRONMENT MODELING
A Review of Pilot Mathematical Modeling Techniques and their Application to Determining the Effect of Visual System Parameters on Pilot Behavior
Frank Cardullo, State University of New York
Geo Texture Volume Mapping: a GPU based algorithm for multiple texture draping over 3D terrain
Marco Donarelli, Selex Galileo
Combat Air Force Distributed Mission Operations: Visual Requirements for Daily Training
Walter Johnson, USAF-Air Combat Command, Langley AFB
Supporting Warfighter Readiness Research with Rehearsal Enabling Simulation Technologies
Deke Joralmon, AFRL [withdrawn]
USAF-Simulator Database Requirements
Amos Kent, AFRL's Warfighter Readiness Research Division
Correlated Terrain for Serious Games
David McKeown, TerraSim
GROUND VEHICLE & GROUND FORCES TRAINING
Delivering Next-Gen Urban Combat Training Systems
Fred Dorosh, Havok
Automatic annotation of urban environments to support pattern of life behaviors
Daniel Hershey, TerraSim
A Method for Enhancing Vehicle Testing with Virtual Scenes
Ed Bachelder, Systems Technology
Rendering Night Driving Scenes for Driving Simulation
John D. Grant, Systems Technology
Modern Rendering Techniques for High-Quality Simulation
Bob Kuehne, Blue Newt Software
A Simulator Sickness Case Study on the NADS
Chris Schwarz, National Advanced Driving Simulator
Analysis of dynamic message signs on driver behavior [withdrawn]
Mojtaba A. Mohammadi, Missouri Univ. of Science & Technology
Copyright © 2012
The IMAGE Society, Inc.
All rights reserved.