IMAGE 2014
CALL FOR PAPERS



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                             CALL-FOR-PAPERS

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                              IMAGE 2014
                              CONFERENCE
   "The Premier Technical Conference in Visual Simulation since 1977"

                             Dayton, Ohio
                             8-9 July 2014
                             Sponsored by
                         The IMAGE Society Inc.
                              
                    EMAIL:  IMAGE@IMAGE-Society.org
                 WEB SITE: http://IMAGE-Society.org

________________________________________________________________________

                                PAPER
                        PRESENTER DISCOUNTS
             (only one presenter discount per paper)

* Author Presenter (one per paper):  - 50% of Non-Discounted Full Reg Fee
                                       paid prior to the Late Reg Fee.
                                     - One Presenter per paper.
                                     - Full Reg Fee for Late Registration.

* Full time Student Author Presenter
   at a U.S. accredited university 
   with a university photo ID:       - $55 Conference Registration Fee
                                       paid prior to the Late Reg Fee. 
                                     - Full Reg Fee for Late Registration.
                                     - Limit of one Student Paper per Session.

* All other co-authors attending the conference pay the regular
  conference registration fee. 
________________________________________________________________________         

                                SCHEDULE

* NOTE: The following DEADLINES are ABSOLUTE. Any
        papers not submitted & accepted for the Proceedings 
        will NOT be presented...no exceptions.

                                                               DEADLINE

PROPOSAL:  Email to  IMAGE@IMAGE-Society.org                  NLT 28 FEB'14
    - Certification Statement                                  
    - Abstract (1000 words max)
    - Primary Author Vita (100-200 words max)
    - Petition for Exception: Only if Paper is NOT "Original"


NOTIFICATION to AUTHORS to SUBMIT a PAPER                        18 MAR'14
    - Primary author notified by email by Paper Session Chair           
    - Instructions for Preparation of Manuscript as PDF file
      and required documentation will be published on the 
      Society's Web Site at http://IMAGE-Society.org
      see "IMAGE 20xx" - "Authors' Info".


1ST DRAFT of PDF PAPER: Authors Email to Paper Session Chair    01 MAY'14
    - Comments & revisions emailed back to Primary Author       15 MAY'14


FINAL PAPER & DOCUMENTATION: to Paper Session Chair             30 MAY'14
    - Final PDF Paper
    - "Certification & Copyright License" Form PDF


            *** PAPER PROPOSAL FORM ***


________________________________________________________________________

THE CONFERENCE
     The IMAGE Conference, the Premier Conference in Visual Simulation 
since 1977, is sponsored by the IMAGE Society Inc., a non-profit, 
professional association for the advancement of visual simulation and 
virtual reality technologies. 


THE CALL
     An individual may present ONLY ONE PAPER at the conference even though 
he may be a co-author on multiple papers.
     ORIGINAL TECHNICAL PAPERS which have NOT been PREVIOUSLY PUBLISHED  
OR PRESENTED are sought for presentation at the conference -OR- if the paper 
is not original, then a petition must be emailed with the paper proposal 
explaining the compelling nature of the paper, why it should be repeated 
at IMAGE, and requesting an exception to the "original" paper policy. 
     NO commercial product papers. Commercial papers, descriptive papers 
with no research or technical development content, and papers where 
supporting data or a technical description cannot be given for proprietary 
reasons will NOT be accepted for presentation or publication at this 
conference. ALL AUTHORS/CO-AUTHORS attending the conference for any period
of time are required to register for the full conference (no partial 
registrations are offered). 
*** SEE LIST of POTENTIAL TOPICS for EACH PAPER SESSION BELOW *** 

BENEFITS:
In addition to the recognition of the simulation community derived from
presenting the paper at IMAGE and its publication in the Conference 
Proceedings, the ONE PRESENTING AUTHOR will receive a discount on 
the Conference Registration Fee (NON-TRANSFERABLE). 

NO PARTIAL REGISTRATION RATES:
ALL AUTHOR(s)/CO-AUTHORS attending the conference (for any periond of time)
MUST REGISTER for the full conference. No partial registration fees. We only 
seek authors who will stay a few days to interact with the other attendees.

WHO SHOULD PROPOSE A PAPER?
     We do NOT seek authors who merely come, present their paper, and 
leave. The major benefit of a conference is the face-to-face interaction 
among the authors & attendees.Consequently the Society only seeks 
authors/speakers who will SPEND SEVERAL DAYS at this event interacting 
with the other attendees. 
     Anyone conducting research and/or development of real-time visual 
simulation related technologies or their application and use who also 
desires to spend time networking with others with similar interests. The 
Society believes that face-to-face communication is a desirable and 
necessary condition for developing meaningful, long-term professional 
relationships. Guided by this principle the Society seeks authors/speakers 
who will spend time at this event interacting with the other attendees. 
We are NOT seeking individuals who merely wish to attend the session in 
which they present their paper and then leave.


TECHNICAL PAPERS -  POTENTIAL TOPICS :
     Only technical papers will be considered - NO commercial product papers. 
Papers are solicited for the following technical areas with SUGGESTIONS
for (but NOT LIMITED TO) some potential HOT TOPICS/AREAS. 

     1. DISPLAY SYSTEMS I
         - Direct View displays 
         - Projection Displays 
         - Display Systems Test & Support Tools
         - Requirements

     2. DISPLAY SYSTEMS II
         - Technology Trends
         - Display Artifacts/Capabilities/Features
         - Head Mounted Displays
         - Displays for sensor imagery

     3. SENSOR SIMULATION
        - Sensor simulation requirements: what's really needed vs what sells
        - Sensor imagery collection and repository efforts to support
          correlated sensor simulation development
        - Sensor/visual image generation techniques using COTS or PC-based
          hardware and software
        - Specialized sensor image generation hardware
        - Distributed visual/sensor visualization and simulation issues:
          networking simulators
        - Multi-sensor fusion for display optimization and enhanced image
          exploitation
        - NVG simulation techniques and applications
        - Training by NVG stimulation or simulation
        - Modeling of sensor image formation processes, physics attribution,
          and mathematical sensor models
        - Virtual 3-D medical image formation
        - Net-centric communications environments to support embedded sensor
          training and visualization
        - Embedded sensor training and mission rehearsal
        - Sensor simulation in DoD Distributed Mission Operations: USAF, USN,
          and international
        - Fidelity and correlation in live, virtual, and constructive sensor
          simulations
        - Sensor fair fight issues & techniques for distributed sim.
        - Underlying sensor simulation technology 
          (e.g. material libraries, mapping/classification,physics)
        - Automated database development techniques (e.g., LIDAR, ...)
        - Scene generation for narrow FOV sensors in hi-res databases 
          (e.g. 1 deg FOV, 100 miles, 1 meter imagery)
        - Radar and imaging sensor correlation techniques
        - Dynamic IR effects 
          (e.g. engine and road wheel heating, heat trails)
        - Material coded texel based mission functions for enhanced 
          realism & accuracy
        - 3D target modeling, simulation, & display techniques

     4. ENVIRONMENT MODELING 
        - Exploitation of LIDAR & other sensors for feature extraction
        - Challenges of high-resolution feature data
        - Urban terrain & models
        - Weather effects
        - Geographic database geodetic control 
        - Integration of cultural features and terrain
        - modeling requirements of the entertainment community
        - Database Architectures (both traditional & evolving)
        - Worldwide databases
        - Networked Simulation
        - Research & Development efforts related to the DATANET 
        - Medical applications of Networked Simulation

     5. GROUND VEHICLE SIMULATION 
        - Advanced graphics techniques for driving simulation
        - Scenario control developments
        - Domain specific validation of simulators
        - Simulator technology assessment 

     6. GROUND FORCES SIMULATION
        - Visualization and training detractors
        - Role of gaming in visualization
        - Visualization at different fidelities/echelons
        - Dismounted soldier, DVTE, CCTT, RVTT, etc.
        - Different types of training (maneuver, battle command, 
          staff,marksmanship, etc.)
        - New visualization systems vs. old
        - Importance/non-importance in visualization
        - Human/battlefield viz, interaction, & AI
        - Replicating thermal view

     7. VISION SCIENCE
        - disclosure of new research results
        - proposed new research projects
        - implications of the human visual system on simulator specification, design, testing or operator control

     8. MARITIME SIMULATION 
        - Homeland security maritime force protection
        - Search and rescue simulation
        - Role of visual cues as navigational aids
        - Developments in marine simulation data modeling
        - 2D and 3D modeling and display of ocean surf and waves
        - Modeling and visualization of high sea state, heavy weather effects
        - Wave-current interaction
        - Wave interaction with coastal structures
        - Wave boundary conditions for harbors 
        - Shoreline/terrain modeling
        - Modeling ships behavior in the ocean environment, using analytical, 
          numerical and experimental studies.
        - Seakeeping and maneuvering analysis of ships in high sea states, 
          heavy weather.  
        - Transmitting information from the representation/model of the 
          ocean surface to the ship response model.
        - Synchronizing the visual rendering of the ocean surface with the 
          ocean modeling used in the hydrodynamic mode.
        - Seakeeping and maneuvering analysis of two interacting ships
        - Modeling wind, wave, current sheltering
        - Port and harbor improvement studies
        - Ships bridge equipment, (e.g., ECDIS, AIS, etc.)
        - Marine simulators with deep vertical lookdown FOVs
        - Dynamic positioning systems
        - Hydrodynamics and display of high speed vessels
        - Submersible vehicle technologies
        - Vessel traffic systems
        - Bridge resource management
        - Simulator trainee performance evaluation
        - Multiple vessel interactive tugboat towing modeling and display
        - Simulation of forces and dynamics associated with various ASD 
           tug towing modes
        - Operational requirements of escort tugs in restricted waters
        - Environmental limits in navigating restricted waterways
        - Modeling and display of towline catenary and forces
        - Modeling towline elasticity and breaking points
        - Simulating tug effectiveness in waves
        - Simulating tug surge and retreat in swells
        - Met-ocean limitations for berthing and unberthing LNG carriers 
          in specific environmental conditions at offshore LNG facilities. 
        - Maneuvering simulations and safety margins of tractor tugs in 
          escorting berthing and unberthing LNGC alongside FSRU in 
          exposed waters.
        - Line & surge load requirements for tugs mooring LNGCs in 
          ocean swells.
        - Modeling modern render/recovery winch systems.
        - Oil spill response simulation.

JURIED REVIEW
     To assure a high quality technical conference, all abstracts and 
papers will receive a juried peer review for technical merit by the 
relevant Paper Session Review Committee.
 
PAPER SELECTION PROCESS
     From the Final Paper Proposals received, selection for publication 
& presentation at the Conference will be based on the quality of the 
technical content. Only published papers will be presented at the 
conference, and only presented papers will be published.


CONFERENCE PROCEEDINGS & SUBMISSION OF FINAL PAPERS
     The conference Proceedings of the presented papers will be 
published in Adobe Acrobat PDF format and distributed via the
Internet to all fully registered attendees.
     Papers must be submitted as Adobe Acrobat PDF files, and must be 
formatted in English on an 8.5 x 11 inch size. DUE DATES WILL BE STRICTLY 
OBSERVED. 
     Shortly after the authors are notified of acceptance of their proposal, 
the Instructions for Preparation of the Paper for Publication in the
Proceedings along with the required Certification & Copyright License Form 
will be made available on the IMAGE Society's Web Site.
     Required Documentation: 
       1.COPYRIGHT LICENSE FORM: Copyright holder must grant a 
            royalty free license to the IMAGE Society to publish and 
            distribute his/her paper in order for it to be included the 
            IMAGE Conference Proceedings and be presented at the Conference.
       2.CERTIFICATION FORM: See "Certification Statement in the 

            *** PAPER PROPOSAL FORM ***

SUBMISSION OF PAPER PROPOSAL (must be by EMAIL as specified below)
     Your proposal will be reviewed by numerous people who may use 
several different computer platforms, and may not have access to the 
software application you use to compose your proposal. Therefore you 
must submit the proposal by email in either of the two following ways.



You must submit your Paper Proposal in one of the following formats:

     1) In the BODY of an email message.

               - OR -

     2) Adobe Acrobat PDF file.

                  EMAIL the Paper Proposal to:   

                       IMAGE@IMAGE-Society.org


            *** PAPER PROPOSAL FORM ***






Questions or comments?
Send Email to The IMAGE Society. 
(IMAGE@IMAGE-Society.org).

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The IMAGE Society, Inc.
All rights reserved.