IMAGE 2014
CALL FOR PAPERS
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CALL-FOR-PAPERS
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IMAGE 2014
CONFERENCE
"The Premier Technical Conference in Visual Simulation since 1977"
Dayton, Ohio
8-9 July 2014
Sponsored by
The IMAGE Society Inc.
EMAIL: IMAGE@IMAGE-Society.org
WEB SITE: http://IMAGE-Society.org
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PAPER
PRESENTER DISCOUNTS
(only one presenter discount per paper)
* Author Presenter (one per paper): - 50% of Non-Discounted Full Reg Fee
paid prior to the Late Reg Fee.
- One Presenter per paper.
- Full Reg Fee for Late Registration.
* Full time Student Author Presenter
at a U.S. accredited university
with a university photo ID: - $55 Conference Registration Fee
paid prior to the Late Reg Fee.
- Full Reg Fee for Late Registration.
- Limit of one Student Paper per Session.
* All other co-authors attending the conference pay the regular
conference registration fee.
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SCHEDULE
* NOTE: The following DEADLINES are ABSOLUTE. Any
papers not submitted & accepted for the Proceedings
will NOT be presented...no exceptions.
DEADLINE
PROPOSAL: Email to IMAGE@IMAGE-Society.org NLT 28 FEB'14
- Certification Statement
- Abstract (1000 words max)
- Primary Author Vita (100-200 words max)
- Petition for Exception: Only if Paper is NOT "Original"
NOTIFICATION to AUTHORS to SUBMIT a PAPER 18 MAR'14
- Primary author notified by email by Paper Session Chair
- Instructions for Preparation of Manuscript as PDF file
and required documentation will be published on the
Society's Web Site at http://IMAGE-Society.org
see "IMAGE 20xx" - "Authors' Info".
1ST DRAFT of PDF PAPER: Authors Email to Paper Session Chair 01 MAY'14
- Comments & revisions emailed back to Primary Author 15 MAY'14
FINAL PAPER & DOCUMENTATION: to Paper Session Chair 30 MAY'14
- Final PDF Paper
- "Certification & Copyright License" Form PDF
*** PAPER PROPOSAL FORM ***
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THE CONFERENCE
The IMAGE Conference, the Premier Conference in Visual Simulation
since 1977, is sponsored by the IMAGE Society Inc., a non-profit,
professional association for the advancement of visual simulation and
virtual reality technologies.
THE CALL
An individual may present ONLY ONE PAPER at the conference even though
he may be a co-author on multiple papers.
ORIGINAL TECHNICAL PAPERS which have NOT been PREVIOUSLY PUBLISHED
OR PRESENTED are sought for presentation at the conference -OR- if the paper
is not original, then a petition must be emailed with the paper proposal
explaining the compelling nature of the paper, why it should be repeated
at IMAGE, and requesting an exception to the "original" paper policy.
NO commercial product papers. Commercial papers, descriptive papers
with no research or technical development content, and papers where
supporting data or a technical description cannot be given for proprietary
reasons will NOT be accepted for presentation or publication at this
conference. ALL AUTHORS/CO-AUTHORS attending the conference for any period
of time are required to register for the full conference (no partial
registrations are offered).
*** SEE LIST of POTENTIAL TOPICS for EACH PAPER SESSION BELOW ***
BENEFITS:
In addition to the recognition of the simulation community derived from
presenting the paper at IMAGE and its publication in the Conference
Proceedings, the ONE PRESENTING AUTHOR will receive a discount on
the Conference Registration Fee (NON-TRANSFERABLE).
NO PARTIAL REGISTRATION RATES:
ALL AUTHOR(s)/CO-AUTHORS attending the conference (for any periond of time)
MUST REGISTER for the full conference. No partial registration fees. We only
seek authors who will stay a few days to interact with the other attendees.
WHO SHOULD PROPOSE A PAPER?
We do NOT seek authors who merely come, present their paper, and
leave. The major benefit of a conference is the face-to-face interaction
among the authors & attendees.Consequently the Society only seeks
authors/speakers who will SPEND SEVERAL DAYS at this event interacting
with the other attendees.
Anyone conducting research and/or development of real-time visual
simulation related technologies or their application and use who also
desires to spend time networking with others with similar interests. The
Society believes that face-to-face communication is a desirable and
necessary condition for developing meaningful, long-term professional
relationships. Guided by this principle the Society seeks authors/speakers
who will spend time at this event interacting with the other attendees.
We are NOT seeking individuals who merely wish to attend the session in
which they present their paper and then leave.
TECHNICAL PAPERS - POTENTIAL TOPICS :
Only technical papers will be considered - NO commercial product papers.
Papers are solicited for the following technical areas with SUGGESTIONS
for (but NOT LIMITED TO) some potential HOT TOPICS/AREAS.
1. DISPLAY SYSTEMS I
- Direct View displays
- Projection Displays
- Display Systems Test & Support Tools
- Requirements
2. DISPLAY SYSTEMS II
- Technology Trends
- Display Artifacts/Capabilities/Features
- Head Mounted Displays
- Displays for sensor imagery
3. SENSOR SIMULATION
- Sensor simulation requirements: what's really needed vs what sells
- Sensor imagery collection and repository efforts to support
correlated sensor simulation development
- Sensor/visual image generation techniques using COTS or PC-based
hardware and software
- Specialized sensor image generation hardware
- Distributed visual/sensor visualization and simulation issues:
networking simulators
- Multi-sensor fusion for display optimization and enhanced image
exploitation
- NVG simulation techniques and applications
- Training by NVG stimulation or simulation
- Modeling of sensor image formation processes, physics attribution,
and mathematical sensor models
- Virtual 3-D medical image formation
- Net-centric communications environments to support embedded sensor
training and visualization
- Embedded sensor training and mission rehearsal
- Sensor simulation in DoD Distributed Mission Operations: USAF, USN,
and international
- Fidelity and correlation in live, virtual, and constructive sensor
simulations
- Sensor fair fight issues & techniques for distributed sim.
- Underlying sensor simulation technology
(e.g. material libraries, mapping/classification,physics)
- Automated database development techniques (e.g., LIDAR, ...)
- Scene generation for narrow FOV sensors in hi-res databases
(e.g. 1 deg FOV, 100 miles, 1 meter imagery)
- Radar and imaging sensor correlation techniques
- Dynamic IR effects
(e.g. engine and road wheel heating, heat trails)
- Material coded texel based mission functions for enhanced
realism & accuracy
- 3D target modeling, simulation, & display techniques
4. ENVIRONMENT MODELING
- Exploitation of LIDAR & other sensors for feature extraction
- Challenges of high-resolution feature data
- Urban terrain & models
- Weather effects
- Geographic database geodetic control
- Integration of cultural features and terrain
- modeling requirements of the entertainment community
- Database Architectures (both traditional & evolving)
- Worldwide databases
- Networked Simulation
- Research & Development efforts related to the DATANET
- Medical applications of Networked Simulation
5. GROUND VEHICLE SIMULATION
- Advanced graphics techniques for driving simulation
- Scenario control developments
- Domain specific validation of simulators
- Simulator technology assessment
6. GROUND FORCES SIMULATION
- Visualization and training detractors
- Role of gaming in visualization
- Visualization at different fidelities/echelons
- Dismounted soldier, DVTE, CCTT, RVTT, etc.
- Different types of training (maneuver, battle command,
staff,marksmanship, etc.)
- New visualization systems vs. old
- Importance/non-importance in visualization
- Human/battlefield viz, interaction, & AI
- Replicating thermal view
7. VISION SCIENCE
- disclosure of new research results
- proposed new research projects
- implications of the human visual system on simulator specification, design, testing or operator control
8. MARITIME SIMULATION
- Homeland security maritime force protection
- Search and rescue simulation
- Role of visual cues as navigational aids
- Developments in marine simulation data modeling
- 2D and 3D modeling and display of ocean surf and waves
- Modeling and visualization of high sea state, heavy weather effects
- Wave-current interaction
- Wave interaction with coastal structures
- Wave boundary conditions for harbors
- Shoreline/terrain modeling
- Modeling ships behavior in the ocean environment, using analytical,
numerical and experimental studies.
- Seakeeping and maneuvering analysis of ships in high sea states,
heavy weather.
- Transmitting information from the representation/model of the
ocean surface to the ship response model.
- Synchronizing the visual rendering of the ocean surface with the
ocean modeling used in the hydrodynamic mode.
- Seakeeping and maneuvering analysis of two interacting ships
- Modeling wind, wave, current sheltering
- Port and harbor improvement studies
- Ships bridge equipment, (e.g., ECDIS, AIS, etc.)
- Marine simulators with deep vertical lookdown FOVs
- Dynamic positioning systems
- Hydrodynamics and display of high speed vessels
- Submersible vehicle technologies
- Vessel traffic systems
- Bridge resource management
- Simulator trainee performance evaluation
- Multiple vessel interactive tugboat towing modeling and display
- Simulation of forces and dynamics associated with various ASD
tug towing modes
- Operational requirements of escort tugs in restricted waters
- Environmental limits in navigating restricted waterways
- Modeling and display of towline catenary and forces
- Modeling towline elasticity and breaking points
- Simulating tug effectiveness in waves
- Simulating tug surge and retreat in swells
- Met-ocean limitations for berthing and unberthing LNG carriers
in specific environmental conditions at offshore LNG facilities.
- Maneuvering simulations and safety margins of tractor tugs in
escorting berthing and unberthing LNGC alongside FSRU in
exposed waters.
- Line & surge load requirements for tugs mooring LNGCs in
ocean swells.
- Modeling modern render/recovery winch systems.
- Oil spill response simulation.
JURIED REVIEW
To assure a high quality technical conference, all abstracts and
papers will receive a juried peer review for technical merit by the
relevant Paper Session Review Committee.
PAPER SELECTION PROCESS
From the Final Paper Proposals received, selection for publication
& presentation at the Conference will be based on the quality of the
technical content. Only published papers will be presented at the
conference, and only presented papers will be published.
CONFERENCE PROCEEDINGS & SUBMISSION OF FINAL PAPERS
The conference Proceedings of the presented papers will be
published in Adobe Acrobat PDF format and distributed via the
Internet to all fully registered attendees.
Papers must be submitted as Adobe Acrobat PDF files, and must be
formatted in English on an 8.5 x 11 inch size. DUE DATES WILL BE STRICTLY
OBSERVED.
Shortly after the authors are notified of acceptance of their proposal,
the Instructions for Preparation of the Paper for Publication in the
Proceedings along with the required Certification & Copyright License Form
will be made available on the IMAGE Society's Web Site.
Required Documentation:
1.COPYRIGHT LICENSE FORM: Copyright holder must grant a
royalty free license to the IMAGE Society to publish and
distribute his/her paper in order for it to be included the
IMAGE Conference Proceedings and be presented at the Conference.
2.CERTIFICATION FORM: See "Certification Statement in the
*** PAPER PROPOSAL FORM ***
SUBMISSION OF PAPER PROPOSAL (must be by EMAIL as specified below)
Your proposal will be reviewed by numerous people who may use
several different computer platforms, and may not have access to the
software application you use to compose your proposal. Therefore you
must submit the proposal by email in either of the two following ways.
You must submit your Paper Proposal in one of the following formats:
1) In the BODY of an email message.
- OR -
2) Adobe Acrobat PDF file.
EMAIL the Paper Proposal to:
IMAGE@IMAGE-Society.org
*** PAPER PROPOSAL FORM ***
Questions or comments?
Send Email to The IMAGE Society.
(IMAGE@IMAGE-Society.org).
Copyright © 1996-2014
The IMAGE Society, Inc.
All rights reserved.